Class AlternateAppearance


public class AlternateAppearance extends Leaf
The AlternateAppearance leaf node is used for overriding the Appearance component of selected nodes. It defines an Appearance component object and a region of influence in which this AlternateAppearance node is active. An AlternateAppearance node also contains a list of Group nodes that specifies the hierarchical scope of this AlternateAppearance. If the scope list is empty, then the AlternateAppearance node has universe scope: all nodes within the region of influence are affected by this AlternateAppearance node. If the scope list is non-empty, then only those Leaf nodes under the Group nodes in the scope list are affected by this AlternateAppearance node (subject to the influencing bounds).

An AlternateAppearance node affects Shape3D and Morph nodes by overriding their appearance component with the appearance component in this AlternateAppearance node. Only those Shape3D and Morph nodes that explicitly allow their appearance to be overridden are affected. The AlternateAppearance node has no effect on Shape3D and Morph nodes that do not allow their appearance to be overridden.

If the regions of influence of multiple AlternateAppearance nodes overlap, the Java 3D system will choose a single alternate appearance for those objects that lie in the intersection. This is done in an implementation-dependent manner, but in general, the AlternateAppearance node that is "closest" to the object is chosen.

Since:
Java 3D 1.2
  • Field Details

    • ALLOW_INFLUENCING_BOUNDS_READ

      public static final int ALLOW_INFLUENCING_BOUNDS_READ
      Specifies that this AlternateAppearance node allows read access to its influencing bounds and bounds leaf information.
      See Also:
    • ALLOW_INFLUENCING_BOUNDS_WRITE

      public static final int ALLOW_INFLUENCING_BOUNDS_WRITE
      Specifies that this AlternateAppearance node allows write access to its influencing bounds and bounds leaf information.
      See Also:
    • ALLOW_APPEARANCE_READ

      public static final int ALLOW_APPEARANCE_READ
      Specifies that this AlternateAppearance node allows read access to its appearance information.
      See Also:
    • ALLOW_APPEARANCE_WRITE

      public static final int ALLOW_APPEARANCE_WRITE
      Specifies that this AlternateAppearance node allows write access to its appearance information. information.
      See Also:
    • ALLOW_SCOPE_READ

      public static final int ALLOW_SCOPE_READ
      Specifies that this AlternateAppearance node allows read access to its scope information at runtime.
      See Also:
    • ALLOW_SCOPE_WRITE

      public static final int ALLOW_SCOPE_WRITE
      Specifies that this AlternateAppearance node allows write access to its scope information at runtime.
      See Also:
  • Constructor Details

    • AlternateAppearance

      public AlternateAppearance()
      Constructs an AlternateAppearance node with default parameters. The default values are as follows:
        appearance : null
        scope : empty (universe scope)
        influencing bounds : null
        influencing bounding leaf : null
    • AlternateAppearance

      public AlternateAppearance(Appearance appearance)
      Constructs an AlternateAppearance node with the specified appearance.
      Parameters:
      appearance - the appearance that is used for those nodes affected by this AlternateAppearance node.
  • Method Details

    • setAppearance

      public void setAppearance(Appearance appearance)
      Sets the appearance of this AlternateAppearance node. This appearance overrides the appearance in those Shape3D and Morph nodes affected by this AlternateAppearance node.
      Parameters:
      appearance - the new appearance.
      Throws:
      CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
    • getAppearance

      public Appearance getAppearance()
      Retrieves the appearance from this AlternateAppearance node.
      Returns:
      the current appearance.
      Throws:
      CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
    • setInfluencingBounds

      public void setInfluencingBounds(Bounds region)
      Sets the AlternateAppearance's influencing region to the specified bounds. This is used when the influencing bounding leaf is set to null.
      Parameters:
      region - the bounds that contains the AlternateAppearance's new influencing region.
      Throws:
      CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
    • getInfluencingBounds

      public Bounds getInfluencingBounds()
      Retrieves the AlternateAppearance node's influencing bounds.
      Returns:
      this AlternateAppearance's influencing bounds information
      Throws:
      CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
    • setInfluencingBoundingLeaf

      public void setInfluencingBoundingLeaf(BoundingLeaf region)
      Sets the AlternateAppearance's influencing region to the specified bounding leaf. When set to a value other than null, this overrides the influencing bounds object.
      Parameters:
      region - the bounding leaf node used to specify the AlternateAppearance node's new influencing region.
      Throws:
      CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
    • getInfluencingBoundingLeaf

      public BoundingLeaf getInfluencingBoundingLeaf()
      Retrieves the AlternateAppearance node's influencing bounding leaf.
      Returns:
      this AlternateAppearance's influencing bounding leaf information
      Throws:
      CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
    • setScope

      public void setScope(Group scope, int index)
      Replaces the node at the specified index in this AlternateAppearance node's list of scopes with the specified Group node. By default, AlternateAppearance nodes are scoped only by their influencing bounds. This allows them to be further scoped by a list of nodes in the hierarchy.
      Parameters:
      scope - the Group node to be stored at the specified index.
      index - the index of the Group node to be replaced.
      Throws:
      CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
      RestrictedAccessException - if the specified group node is part of a compiled scene graph
    • getScope

      public Group getScope(int index)
      Retrieves the Group node at the specified index from this AlternateAppearance node's list of scopes.
      Parameters:
      index - the index of the Group node to be returned.
      Returns:
      the Group node at the specified index.
      Throws:
      CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
    • insertScope

      public void insertScope(Group scope, int index)
      Inserts the specified Group node into this AlternateAppearance node's list of scopes at the specified index. By default, AlternateAppearance nodes are scoped only by their influencing bounds. This allows them to be further scoped by a list of nodes in the hierarchy.
      Parameters:
      scope - the Group node to be inserted at the specified index.
      index - the index at which the Group node is inserted.
      Throws:
      CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
      RestrictedAccessException - if the specified group node is part of a compiled scene graph
    • removeScope

      public void removeScope(int index)
      Removes the node at the specified index from this AlternateAppearance node's list of scopes. If this operation causes the list of scopes to become empty, then this AlternateAppearance will have universe scope: all nodes within the region of influence will be affected by this AlternateAppearance node.
      Parameters:
      index - the index of the Group node to be removed.
      Throws:
      CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
      RestrictedAccessException - if the group node at the specified index is part of a compiled scene graph
    • getAllScopes

      public Enumeration getAllScopes()
      Returns an enumeration of this AlternateAppearance node's list of scopes.
      Returns:
      an Enumeration object containing all nodes in this AlternateAppearance node's list of scopes.
      Throws:
      CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
    • addScope

      public void addScope(Group scope)
      Appends the specified Group node to this AlternateAppearance node's list of scopes. By default, AlternateAppearance nodes are scoped only by their influencing bounds. This allows them to be further scoped by a list of nodes in the hierarchy.
      Parameters:
      scope - the Group node to be appended.
      Throws:
      CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
      RestrictedAccessException - if the specified group node is part of a compiled scene graph
    • numScopes

      public int numScopes()
      Returns the number of nodes in this AlternateAppearance node's list of scopes. If this number is 0, then the list of scopes is empty and this AlternateAppearance node has universe scope: all nodes within the region of influence are affected by this AlternateAppearance node.
      Returns:
      the number of nodes in this AlternateAppearance node's list of scopes.
      Throws:
      CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
    • indexOfScope

      public int indexOfScope(Group scope)
      Retrieves the index of the specified Group node in this AlternateAppearance node's list of scopes.
      Parameters:
      scope - the Group node to be looked up.
      Returns:
      the index of the specified Group node; returns -1 if the object is not in the list.
      Throws:
      CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
      Since:
      Java 3D 1.3
    • removeScope

      public void removeScope(Group scope)
      Removes the specified Group node from this AlternateAppearance node's list of scopes. If the specified object is not in the list, the list is not modified. If this operation causes the list of scopes to become empty, then this AlternateAppearance will have universe scope: all nodes within the region of influence will be affected by this AlternateAppearance node.
      Parameters:
      scope - the Group node to be removed.
      Throws:
      CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
      RestrictedAccessException - if the specified group node is part of a compiled scene graph
      Since:
      Java 3D 1.3
    • removeAllScopes

      public void removeAllScopes()
      Removes all Group nodes from this AlternateAppearance node's list of scopes. The AlternateAppearance node will then have universe scope: all nodes within the region of influence will be affected by this AlternateAppearance node.
      Throws:
      CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
      RestrictedAccessException - if any group node in this node's list of scopes is part of a compiled scene graph
      Since:
      Java 3D 1.3
    • updateNodeReferences

      public void updateNodeReferences(NodeReferenceTable referenceTable)
      Callback used to allow a node to check if any nodes referenced by that node have been duplicated via a call to cloneTree. This method is called by cloneTree after all nodes in the sub-graph have been duplicated. The cloned Leaf node's method will be called and the Leaf node can then look up any node references by using the getNewObjectReference method found in the NodeReferenceTable object. If a match is found, a reference to the corresponding Node in the newly cloned sub-graph is returned. If no corresponding reference is found, either a DanglingReferenceException is thrown or a reference to the original node is returned depending on the value of the allowDanglingReferences parameter passed in the cloneTree call.

      NOTE: Applications should not call this method directly. It should only be called by the cloneTree method.

      Overrides:
      updateNodeReferences in class SceneGraphObject
      Parameters:
      referenceTable - a NodeReferenceTableObject that contains the getNewObjectReference method needed to search for new object instances.
      See Also:
    • cloneNode

      public Node cloneNode(boolean forceDuplicate)
      Used to create a new instance of the node. This routine is called by cloneTree to duplicate the current node.
      Overrides:
      cloneNode in class Node
      Parameters:
      forceDuplicate - when set to true, causes the duplicateOnCloneTree flag to be ignored. When false, the value of each node's duplicateOnCloneTree variable determines whether NodeComponent data is duplicated or copied.
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