Class ColorInterpolator


public class ColorInterpolator extends Interpolator
Color interpolation behavior. This class defines a behavior that modifies the ambient, emissive, diffuse, or specular color of its target material object by linearly interpolating between a pair of specified colors, using the value generated by the specified Alpha object. The behavior modifies the color specified by the Material's colorTarget attribute, one of: AMBIENT, EMISSIVE, DIFFUSE, SPECULAR, or AMBIENT_AND_DIFFUSE. The ALLOW_COMPONENT_READ bit must be set in the Material object in order for the Material's colorTarget to be read. If the Material object's ALLOW_COMPONENT_READ bit is not set, the diffuse component will be modified.
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  • Constructor Details

    • ColorInterpolator

      public ColorInterpolator(Alpha alpha, Material target)
      Constructs a trivial color interpolator with a specified target, a starting color of black, and an ending color of white.
      Parameters:
      alpha - the alpha object for this interpolator
      target - the material component object whose color is affected by this color interpolator
    • ColorInterpolator

      public ColorInterpolator(Alpha alpha, Material target, javax.vecmath.Color3f startColor, javax.vecmath.Color3f endColor)
      Constructs a color interpolator with the specified target, starting color, and ending color.
      Parameters:
      alpha - the alpha object for this interpolator
      target - the material component object whose color is affected by this color interpolator
      startColor - the starting color
      endColor - the ending color
  • Method Details

    • setStartColor

      public void setStartColor(javax.vecmath.Color3f color)
      This method sets the startColor for this interpolator.
      Parameters:
      color - the new start color
    • getStartColor

      public void getStartColor(javax.vecmath.Color3f color)
      This method retrieves this interpolator's startColor.
      Parameters:
      color - the vector that will receive the interpolator's start color
    • setEndColor

      public void setEndColor(javax.vecmath.Color3f color)
      This method sets the endColor for this interpolator.
      Parameters:
      color - the new end color
    • getEndColor

      public void getEndColor(javax.vecmath.Color3f color)
      This method retrieves this interpolator's endColor.
      Parameters:
      color - the vector that will receive the interpolator's end color
    • setTarget

      public void setTarget(Material target)
      This method sets the target material component object for this interpolator.
      Parameters:
      target - the material component object whose color is affected by this color interpolator
    • getTarget

      public Material getTarget()
      This method retrieves this interpolator's target material component object.
      Returns:
      the interpolator's target material component object
    • processStimulus

      public void processStimulus(Enumeration criteria)
      This method is invoked by the behavior scheduler every frame. It maps the alpha value that corresponds to the current time into a color value and updates the ambient, emissive, diffuse, or specular color (or both the ambient and diffuse color) of the specified target Material object with this new color value.
      Specified by:
      processStimulus in class Behavior
      Parameters:
      criteria - an enumeration of the criteria that caused the stimulus
    • cloneNode

      public Node cloneNode(boolean forceDuplicate)
      Used to create a new instance of the node. This routine is called by cloneTree to duplicate the current node.
      Overrides:
      cloneNode in class Node
      Parameters:
      forceDuplicate - when set to true, causes the duplicateOnCloneTree flag to be ignored. When false, the value of each node's duplicateOnCloneTree variable determines whether NodeComponent data is duplicated or copied.
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    • updateNodeReferences

      public void updateNodeReferences(NodeReferenceTable referenceTable)
      Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree. This method is called by cloneTree after all nodes in the sub-graph have been duplicated. The cloned Leaf node's method will be called and the Leaf node can then look up any object references by using the getNewObjectReference method found in the NodeReferenceTable object. If a match is found, a reference to the corresponding object in the newly cloned sub-graph is returned. If no corresponding reference is found, either a DanglingReferenceException is thrown or a reference to the original object is returned depending on the value of the allowDanglingReferences parameter passed in the cloneTree call.

      NOTE: Applications should not call this method directly. It should only be called by the cloneTree method.

      Overrides:
      updateNodeReferences in class Behavior
      Parameters:
      referenceTable - a NodeReferenceTableObject that contains the getNewObjectReference method needed to search for new object instances.
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