Class GL13

java.lang.Object
org.lwjgl.opengl.GL13

public final class GL13 extends Object

The core OpenGL1.3 API.

Version:
$Revision$ $Id$
Author:
cix_foo <cix_foo@users.sourceforge.net>
  • Field Details

  • Method Details

    • glActiveTexture

      public static void glActiveTexture(int texture)
    • glClientActiveTexture

      public static void glClientActiveTexture(int texture)
    • glCompressedTexImage1D

      public static void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, ByteBuffer data)
    • glCompressedTexImage1D

      public static void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int data_imageSize, long data_buffer_offset)
    • glCompressedTexImage1D

      public static void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize)
      Overloads glCompressedTexImage1D.
    • glCompressedTexImage2D

      public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ByteBuffer data)
    • glCompressedTexImage2D

      public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int data_imageSize, long data_buffer_offset)
    • glCompressedTexImage2D

      public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize)
      Overloads glCompressedTexImage2D.
    • glCompressedTexImage3D

      public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, ByteBuffer data)
    • glCompressedTexImage3D

      public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int data_imageSize, long data_buffer_offset)
    • glCompressedTexImage3D

      public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize)
      Overloads glCompressedTexImage3D.
    • glCompressedTexSubImage1D

      public static void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, ByteBuffer data)
    • glCompressedTexSubImage1D

      public static void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int data_imageSize, long data_buffer_offset)
    • glCompressedTexSubImage2D

      public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data)
    • glCompressedTexSubImage2D

      public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int data_imageSize, long data_buffer_offset)
    • glCompressedTexSubImage3D

      public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data)
    • glCompressedTexSubImage3D

      public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int data_imageSize, long data_buffer_offset)
    • glGetCompressedTexImage

      public static void glGetCompressedTexImage(int target, int lod, ByteBuffer img)
    • glGetCompressedTexImage

      public static void glGetCompressedTexImage(int target, int lod, IntBuffer img)
    • glGetCompressedTexImage

      public static void glGetCompressedTexImage(int target, int lod, ShortBuffer img)
    • glGetCompressedTexImage

      public static void glGetCompressedTexImage(int target, int lod, long img_buffer_offset)
    • glMultiTexCoord1f

      public static void glMultiTexCoord1f(int target, float s)
    • glMultiTexCoord1d

      public static void glMultiTexCoord1d(int target, double s)
    • glMultiTexCoord2f

      public static void glMultiTexCoord2f(int target, float s, float t)
    • glMultiTexCoord2d

      public static void glMultiTexCoord2d(int target, double s, double t)
    • glMultiTexCoord3f

      public static void glMultiTexCoord3f(int target, float s, float t, float r)
    • glMultiTexCoord3d

      public static void glMultiTexCoord3d(int target, double s, double t, double r)
    • glMultiTexCoord4f

      public static void glMultiTexCoord4f(int target, float s, float t, float r, float q)
    • glMultiTexCoord4d

      public static void glMultiTexCoord4d(int target, double s, double t, double r, double q)
    • glLoadTransposeMatrix

      public static void glLoadTransposeMatrix(FloatBuffer m)
    • glLoadTransposeMatrix

      public static void glLoadTransposeMatrix(DoubleBuffer m)
    • glMultTransposeMatrix

      public static void glMultTransposeMatrix(FloatBuffer m)
    • glMultTransposeMatrix

      public static void glMultTransposeMatrix(DoubleBuffer m)
    • glSampleCoverage

      public static void glSampleCoverage(float value, boolean invert)