Class GL11

java.lang.Object
org.lwjgl.opengl.GL11

public final class GL11 extends Object
The core OpenGL1.1 API.

Version:
$Revision$ $Id$
Author:
cix_foo <cix_foo@users.sourceforge.net>
  • Field Details

  • Method Details

    • glAccum

      public static void glAccum(int op, float value)
    • glAlphaFunc

      public static void glAlphaFunc(int func, float ref)
    • glClearColor

      public static void glClearColor(float red, float green, float blue, float alpha)
    • glClearAccum

      public static void glClearAccum(float red, float green, float blue, float alpha)
    • glClear

      public static void glClear(int mask)
    • glCallLists

      public static void glCallLists(ByteBuffer lists)
    • glCallLists

      public static void glCallLists(IntBuffer lists)
    • glCallLists

      public static void glCallLists(ShortBuffer lists)
    • glCallList

      public static void glCallList(int list)
    • glBlendFunc

      public static void glBlendFunc(int sfactor, int dfactor)
    • glBitmap

      public static void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap)
    • glBitmap

      public static void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, long bitmap_buffer_offset)
    • glBindTexture

      public static void glBindTexture(int target, int texture)
    • glPrioritizeTextures

      public static void glPrioritizeTextures(IntBuffer textures, FloatBuffer priorities)
    • glAreTexturesResident

      public static boolean glAreTexturesResident(IntBuffer textures, ByteBuffer residences)
    • glBegin

      public static void glBegin(int mode)
    • glEnd

      public static void glEnd()
    • glArrayElement

      public static void glArrayElement(int i)
    • glClearDepth

      public static void glClearDepth(double depth)
    • glDeleteLists

      public static void glDeleteLists(int list, int range)
    • glDeleteTextures

      public static void glDeleteTextures(IntBuffer textures)
    • glDeleteTextures

      public static void glDeleteTextures(int texture)
      Overloads glDeleteTextures.
    • glCullFace

      public static void glCullFace(int mode)
    • glCopyTexSubImage2D

      public static void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
    • glCopyTexSubImage1D

      public static void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
    • glCopyTexImage2D

      public static void glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border)
    • glCopyTexImage1D

      public static void glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border)
    • glCopyPixels

      public static void glCopyPixels(int x, int y, int width, int height, int type)
    • glColorPointer

      public static void glColorPointer(int size, int stride, DoubleBuffer pointer)
    • glColorPointer

      public static void glColorPointer(int size, int stride, FloatBuffer pointer)
    • glColorPointer

      public static void glColorPointer(int size, boolean unsigned, int stride, ByteBuffer pointer)
    • glColorPointer

      public static void glColorPointer(int size, int type, int stride, long pointer_buffer_offset)
    • glColorPointer

      public static void glColorPointer(int size, int type, int stride, ByteBuffer pointer)
      Overloads glColorPointer.
    • glColorMaterial

      public static void glColorMaterial(int face, int mode)
    • glColorMask

      public static void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
    • glColor3b

      public static void glColor3b(byte red, byte green, byte blue)
    • glColor3f

      public static void glColor3f(float red, float green, float blue)
    • glColor3d

      public static void glColor3d(double red, double green, double blue)
    • glColor3ub

      public static void glColor3ub(byte red, byte green, byte blue)
    • glColor4b

      public static void glColor4b(byte red, byte green, byte blue, byte alpha)
    • glColor4f

      public static void glColor4f(float red, float green, float blue, float alpha)
    • glColor4d

      public static void glColor4d(double red, double green, double blue, double alpha)
    • glColor4ub

      public static void glColor4ub(byte red, byte green, byte blue, byte alpha)
    • glClipPlane

      public static void glClipPlane(int plane, DoubleBuffer equation)
    • glClearStencil

      public static void glClearStencil(int s)
    • glEvalPoint1

      public static void glEvalPoint1(int i)
    • glEvalPoint2

      public static void glEvalPoint2(int i, int j)
    • glEvalMesh1

      public static void glEvalMesh1(int mode, int i1, int i2)
    • glEvalMesh2

      public static void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
    • glEvalCoord1f

      public static void glEvalCoord1f(float u)
    • glEvalCoord1d

      public static void glEvalCoord1d(double u)
    • glEvalCoord2f

      public static void glEvalCoord2f(float u, float v)
    • glEvalCoord2d

      public static void glEvalCoord2d(double u, double v)
    • glEnableClientState

      public static void glEnableClientState(int cap)
    • glDisableClientState

      public static void glDisableClientState(int cap)
    • glEnable

      public static void glEnable(int cap)
    • glDisable

      public static void glDisable(int cap)
    • glEdgeFlagPointer

      public static void glEdgeFlagPointer(int stride, ByteBuffer pointer)
    • glEdgeFlagPointer

      public static void glEdgeFlagPointer(int stride, long pointer_buffer_offset)
    • glEdgeFlag

      public static void glEdgeFlag(boolean flag)
    • glDrawPixels

      public static void glDrawPixels(int width, int height, int format, int type, ByteBuffer pixels)
    • glDrawPixels

      public static void glDrawPixels(int width, int height, int format, int type, IntBuffer pixels)
    • glDrawPixels

      public static void glDrawPixels(int width, int height, int format, int type, ShortBuffer pixels)
    • glDrawPixels

      public static void glDrawPixels(int width, int height, int format, int type, long pixels_buffer_offset)
    • glDrawElements

      public static void glDrawElements(int mode, ByteBuffer indices)
    • glDrawElements

      public static void glDrawElements(int mode, IntBuffer indices)
    • glDrawElements

      public static void glDrawElements(int mode, ShortBuffer indices)
    • glDrawElements

      public static void glDrawElements(int mode, int indices_count, int type, long indices_buffer_offset)
    • glDrawElements

      public static void glDrawElements(int mode, int count, int type, ByteBuffer indices)
      Overloads glDrawElements.
    • glDrawBuffer

      public static void glDrawBuffer(int mode)
    • glDrawArrays

      public static void glDrawArrays(int mode, int first, int count)
    • glDepthRange

      public static void glDepthRange(double zNear, double zFar)
    • glDepthMask

      public static void glDepthMask(boolean flag)
    • glDepthFunc

      public static void glDepthFunc(int func)
    • glFeedbackBuffer

      public static void glFeedbackBuffer(int type, FloatBuffer buffer)
    • glGetPixelMap

      public static void glGetPixelMap(int map, FloatBuffer values)
    • glGetPixelMapfv

      public static void glGetPixelMapfv(int map, long values_buffer_offset)
    • glGetPixelMapu

      public static void glGetPixelMapu(int map, IntBuffer values)
    • glGetPixelMapuiv

      public static void glGetPixelMapuiv(int map, long values_buffer_offset)
    • glGetPixelMapu

      public static void glGetPixelMapu(int map, ShortBuffer values)
    • glGetPixelMapusv

      public static void glGetPixelMapusv(int map, long values_buffer_offset)
    • glGetMaterial

      public static void glGetMaterial(int face, int pname, FloatBuffer params)
    • glGetMaterial

      public static void glGetMaterial(int face, int pname, IntBuffer params)
    • glGetMap

      public static void glGetMap(int target, int query, FloatBuffer v)
    • glGetMap

      public static void glGetMap(int target, int query, DoubleBuffer v)
    • glGetMap

      public static void glGetMap(int target, int query, IntBuffer v)
    • glGetLight

      public static void glGetLight(int light, int pname, FloatBuffer params)
    • glGetLight

      public static void glGetLight(int light, int pname, IntBuffer params)
    • glGetError

      public static int glGetError()
    • glGetClipPlane

      public static void glGetClipPlane(int plane, DoubleBuffer equation)
    • glGetBoolean

      public static void glGetBoolean(int pname, ByteBuffer params)
    • glGetBoolean

      public static boolean glGetBoolean(int pname)
      Overloads glGetBooleanv.
    • glGetDouble

      public static void glGetDouble(int pname, DoubleBuffer params)
    • glGetDouble

      public static double glGetDouble(int pname)
      Overloads glGetDoublev.
    • glGetFloat

      public static void glGetFloat(int pname, FloatBuffer params)
    • glGetFloat

      public static float glGetFloat(int pname)
      Overloads glGetFloatv.
    • glGetInteger

      public static void glGetInteger(int pname, IntBuffer params)
    • glGetInteger

      public static int glGetInteger(int pname)
      Overloads glGetIntegerv.
    • glGenTextures

      public static void glGenTextures(IntBuffer textures)
    • glGenTextures

      public static int glGenTextures()
      Overloads glGenTextures.
    • glGenLists

      public static int glGenLists(int range)
    • glFrustum

      public static void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar)
    • glFrontFace

      public static void glFrontFace(int mode)
    • glFogf

      public static void glFogf(int pname, float param)
    • glFogi

      public static void glFogi(int pname, int param)
    • glFog

      public static void glFog(int pname, FloatBuffer params)
    • glFog

      public static void glFog(int pname, IntBuffer params)
    • glFlush

      public static void glFlush()
    • glFinish

      public static void glFinish()
    • glGetPointer

      public static ByteBuffer glGetPointer(int pname, long result_size)
    • glIsEnabled

      public static boolean glIsEnabled(int cap)
    • glInterleavedArrays

      public static void glInterleavedArrays(int format, int stride, ByteBuffer pointer)
    • glInterleavedArrays

      public static void glInterleavedArrays(int format, int stride, DoubleBuffer pointer)
    • glInterleavedArrays

      public static void glInterleavedArrays(int format, int stride, FloatBuffer pointer)
    • glInterleavedArrays

      public static void glInterleavedArrays(int format, int stride, IntBuffer pointer)
    • glInterleavedArrays

      public static void glInterleavedArrays(int format, int stride, ShortBuffer pointer)
    • glInterleavedArrays

      public static void glInterleavedArrays(int format, int stride, long pointer_buffer_offset)
    • glInitNames

      public static void glInitNames()
    • glHint

      public static void glHint(int target, int mode)
    • glGetTexParameter

      public static void glGetTexParameter(int target, int pname, FloatBuffer params)
    • glGetTexParameterf

      public static float glGetTexParameterf(int target, int pname)
      Overloads glGetTexParameterfv.
    • glGetTexParameter

      public static void glGetTexParameter(int target, int pname, IntBuffer params)
    • glGetTexParameteri

      public static int glGetTexParameteri(int target, int pname)
      Overloads glGetTexParameteriv.
    • glGetTexLevelParameter

      public static void glGetTexLevelParameter(int target, int level, int pname, FloatBuffer params)
    • glGetTexLevelParameterf

      public static float glGetTexLevelParameterf(int target, int level, int pname)
      Overloads glGetTexLevelParameterfv.
    • glGetTexLevelParameter

      public static void glGetTexLevelParameter(int target, int level, int pname, IntBuffer params)
    • glGetTexLevelParameteri

      public static int glGetTexLevelParameteri(int target, int level, int pname)
      Overloads glGetTexLevelParameteriv.
    • glGetTexImage

      public static void glGetTexImage(int target, int level, int format, int type, ByteBuffer pixels)
    • glGetTexImage

      public static void glGetTexImage(int target, int level, int format, int type, DoubleBuffer pixels)
    • glGetTexImage

      public static void glGetTexImage(int target, int level, int format, int type, FloatBuffer pixels)
    • glGetTexImage

      public static void glGetTexImage(int target, int level, int format, int type, IntBuffer pixels)
    • glGetTexImage

      public static void glGetTexImage(int target, int level, int format, int type, ShortBuffer pixels)
    • glGetTexImage

      public static void glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset)
    • glGetTexGen

      public static void glGetTexGen(int coord, int pname, IntBuffer params)
    • glGetTexGeni

      public static int glGetTexGeni(int coord, int pname)
      Overloads glGetTexGeniv.
    • glGetTexGen

      public static void glGetTexGen(int coord, int pname, FloatBuffer params)
    • glGetTexGenf

      public static float glGetTexGenf(int coord, int pname)
      Overloads glGetTexGenfv.
    • glGetTexGen

      public static void glGetTexGen(int coord, int pname, DoubleBuffer params)
    • glGetTexGend

      public static double glGetTexGend(int coord, int pname)
      Overloads glGetTexGendv.
    • glGetTexEnv

      public static void glGetTexEnv(int coord, int pname, IntBuffer params)
    • glGetTexEnvi

      public static int glGetTexEnvi(int coord, int pname)
      Overloads glGetTexEnviv.
    • glGetTexEnv

      public static void glGetTexEnv(int coord, int pname, FloatBuffer params)
    • glGetTexEnvf

      public static float glGetTexEnvf(int coord, int pname)
      Overloads glGetTexEnvfv.
    • glGetString

      public static String glGetString(int name)
    • glGetPolygonStipple

      public static void glGetPolygonStipple(ByteBuffer mask)
    • glGetPolygonStipple

      public static void glGetPolygonStipple(long mask_buffer_offset)
    • glIsList

      public static boolean glIsList(int list)
    • glMaterialf

      public static void glMaterialf(int face, int pname, float param)
    • glMateriali

      public static void glMateriali(int face, int pname, int param)
    • glMaterial

      public static void glMaterial(int face, int pname, FloatBuffer params)
    • glMaterial

      public static void glMaterial(int face, int pname, IntBuffer params)
    • glMapGrid1f

      public static void glMapGrid1f(int un, float u1, float u2)
    • glMapGrid1d

      public static void glMapGrid1d(int un, double u1, double u2)
    • glMapGrid2f

      public static void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
    • glMapGrid2d

      public static void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
    • glMap2f

      public static void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
    • glMap2d

      public static void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
    • glMap1f

      public static void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points)
    • glMap1d

      public static void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points)
    • glLogicOp

      public static void glLogicOp(int opcode)
    • glLoadName

      public static void glLoadName(int name)
    • glLoadMatrix

      public static void glLoadMatrix(FloatBuffer m)
    • glLoadMatrix

      public static void glLoadMatrix(DoubleBuffer m)
    • glLoadIdentity

      public static void glLoadIdentity()
    • glListBase

      public static void glListBase(int base)
    • glLineWidth

      public static void glLineWidth(float width)
    • glLineStipple

      public static void glLineStipple(int factor, short pattern)
    • glLightModelf

      public static void glLightModelf(int pname, float param)
    • glLightModeli

      public static void glLightModeli(int pname, int param)
    • glLightModel

      public static void glLightModel(int pname, FloatBuffer params)
    • glLightModel

      public static void glLightModel(int pname, IntBuffer params)
    • glLightf

      public static void glLightf(int light, int pname, float param)
    • glLighti

      public static void glLighti(int light, int pname, int param)
    • glLight

      public static void glLight(int light, int pname, FloatBuffer params)
    • glLight

      public static void glLight(int light, int pname, IntBuffer params)
    • glIsTexture

      public static boolean glIsTexture(int texture)
    • glMatrixMode

      public static void glMatrixMode(int mode)
    • glPolygonStipple

      public static void glPolygonStipple(ByteBuffer mask)
    • glPolygonStipple

      public static void glPolygonStipple(long mask_buffer_offset)
    • glPolygonOffset

      public static void glPolygonOffset(float factor, float units)
    • glPolygonMode

      public static void glPolygonMode(int face, int mode)
    • glPointSize

      public static void glPointSize(float size)
    • glPixelZoom

      public static void glPixelZoom(float xfactor, float yfactor)
    • glPixelTransferf

      public static void glPixelTransferf(int pname, float param)
    • glPixelTransferi

      public static void glPixelTransferi(int pname, int param)
    • glPixelStoref

      public static void glPixelStoref(int pname, float param)
    • glPixelStorei

      public static void glPixelStorei(int pname, int param)
    • glPixelMap

      public static void glPixelMap(int map, FloatBuffer values)
    • glPixelMapfv

      public static void glPixelMapfv(int map, int values_mapsize, long values_buffer_offset)
    • glPixelMapu

      public static void glPixelMapu(int map, IntBuffer values)
    • glPixelMapuiv

      public static void glPixelMapuiv(int map, int values_mapsize, long values_buffer_offset)
    • glPixelMapu

      public static void glPixelMapu(int map, ShortBuffer values)
    • glPixelMapusv

      public static void glPixelMapusv(int map, int values_mapsize, long values_buffer_offset)
    • glPassThrough

      public static void glPassThrough(float token)
    • glOrtho

      public static void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar)
    • glNormalPointer

      public static void glNormalPointer(int stride, ByteBuffer pointer)
    • glNormalPointer

      public static void glNormalPointer(int stride, DoubleBuffer pointer)
    • glNormalPointer

      public static void glNormalPointer(int stride, FloatBuffer pointer)
    • glNormalPointer

      public static void glNormalPointer(int stride, IntBuffer pointer)
    • glNormalPointer

      public static void glNormalPointer(int type, int stride, long pointer_buffer_offset)
    • glNormalPointer

      public static void glNormalPointer(int type, int stride, ByteBuffer pointer)
      Overloads glNormalPointer.
    • glNormal3b

      public static void glNormal3b(byte nx, byte ny, byte nz)
    • glNormal3f

      public static void glNormal3f(float nx, float ny, float nz)
    • glNormal3d

      public static void glNormal3d(double nx, double ny, double nz)
    • glNormal3i

      public static void glNormal3i(int nx, int ny, int nz)
    • glNewList

      public static void glNewList(int list, int mode)
    • glEndList

      public static void glEndList()
    • glMultMatrix

      public static void glMultMatrix(FloatBuffer m)
    • glMultMatrix

      public static void glMultMatrix(DoubleBuffer m)
    • glShadeModel

      public static void glShadeModel(int mode)
    • glSelectBuffer

      public static void glSelectBuffer(IntBuffer buffer)
    • glScissor

      public static void glScissor(int x, int y, int width, int height)
    • glScalef

      public static void glScalef(float x, float y, float z)
    • glScaled

      public static void glScaled(double x, double y, double z)
    • glRotatef

      public static void glRotatef(float angle, float x, float y, float z)
    • glRotated

      public static void glRotated(double angle, double x, double y, double z)
    • glRenderMode

      public static int glRenderMode(int mode)
    • glRectf

      public static void glRectf(float x1, float y1, float x2, float y2)
    • glRectd

      public static void glRectd(double x1, double y1, double x2, double y2)
    • glRecti

      public static void glRecti(int x1, int y1, int x2, int y2)
    • glReadPixels

      public static void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels)
    • glReadPixels

      public static void glReadPixels(int x, int y, int width, int height, int format, int type, DoubleBuffer pixels)
    • glReadPixels

      public static void glReadPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels)
    • glReadPixels

      public static void glReadPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels)
    • glReadPixels

      public static void glReadPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels)
    • glReadPixels

      public static void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset)
    • glReadBuffer

      public static void glReadBuffer(int mode)
    • glRasterPos2f

      public static void glRasterPos2f(float x, float y)
    • glRasterPos2d

      public static void glRasterPos2d(double x, double y)
    • glRasterPos2i

      public static void glRasterPos2i(int x, int y)
    • glRasterPos3f

      public static void glRasterPos3f(float x, float y, float z)
    • glRasterPos3d

      public static void glRasterPos3d(double x, double y, double z)
    • glRasterPos3i

      public static void glRasterPos3i(int x, int y, int z)
    • glRasterPos4f

      public static void glRasterPos4f(float x, float y, float z, float w)
    • glRasterPos4d

      public static void glRasterPos4d(double x, double y, double z, double w)
    • glRasterPos4i

      public static void glRasterPos4i(int x, int y, int z, int w)
    • glPushName

      public static void glPushName(int name)
    • glPopName

      public static void glPopName()
    • glPushMatrix

      public static void glPushMatrix()
    • glPopMatrix

      public static void glPopMatrix()
    • glPushClientAttrib

      public static void glPushClientAttrib(int mask)
    • glPopClientAttrib

      public static void glPopClientAttrib()
    • glPushAttrib

      public static void glPushAttrib(int mask)
    • glPopAttrib

      public static void glPopAttrib()
    • glStencilFunc

      public static void glStencilFunc(int func, int ref, int mask)
    • glVertexPointer

      public static void glVertexPointer(int size, int stride, DoubleBuffer pointer)
    • glVertexPointer

      public static void glVertexPointer(int size, int stride, FloatBuffer pointer)
    • glVertexPointer

      public static void glVertexPointer(int size, int stride, IntBuffer pointer)
    • glVertexPointer

      public static void glVertexPointer(int size, int stride, ShortBuffer pointer)
    • glVertexPointer

      public static void glVertexPointer(int size, int type, int stride, long pointer_buffer_offset)
    • glVertexPointer

      public static void glVertexPointer(int size, int type, int stride, ByteBuffer pointer)
      Overloads glVertexPointer.
    • glVertex2f

      public static void glVertex2f(float x, float y)
    • glVertex2d

      public static void glVertex2d(double x, double y)
    • glVertex2i

      public static void glVertex2i(int x, int y)
    • glVertex3f

      public static void glVertex3f(float x, float y, float z)
    • glVertex3d

      public static void glVertex3d(double x, double y, double z)
    • glVertex3i

      public static void glVertex3i(int x, int y, int z)
    • glVertex4f

      public static void glVertex4f(float x, float y, float z, float w)
    • glVertex4d

      public static void glVertex4d(double x, double y, double z, double w)
    • glVertex4i

      public static void glVertex4i(int x, int y, int z, int w)
    • glTranslatef

      public static void glTranslatef(float x, float y, float z)
    • glTranslated

      public static void glTranslated(double x, double y, double z)
    • glTexImage1D

      public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ByteBuffer pixels)
    • glTexImage1D

      public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, DoubleBuffer pixels)
    • glTexImage1D

      public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, FloatBuffer pixels)
    • glTexImage1D

      public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, IntBuffer pixels)
    • glTexImage1D

      public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ShortBuffer pixels)
    • glTexImage1D

      public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, long pixels_buffer_offset)
    • glTexImage2D

      public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels)
    • glTexImage2D

      public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, DoubleBuffer pixels)
    • glTexImage2D

      public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, FloatBuffer pixels)
    • glTexImage2D

      public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels)
    • glTexImage2D

      public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ShortBuffer pixels)
    • glTexImage2D

      public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels_buffer_offset)
    • glTexSubImage1D

      public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ByteBuffer pixels)
    • glTexSubImage1D

      public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, DoubleBuffer pixels)
    • glTexSubImage1D

      public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, FloatBuffer pixels)
    • glTexSubImage1D

      public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, IntBuffer pixels)
    • glTexSubImage1D

      public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ShortBuffer pixels)
    • glTexSubImage1D

      public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset)
    • glTexSubImage2D

      public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels)
    • glTexSubImage2D

      public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, DoubleBuffer pixels)
    • glTexSubImage2D

      public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, FloatBuffer pixels)
    • glTexSubImage2D

      public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels)
    • glTexSubImage2D

      public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels)
    • glTexSubImage2D

      public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset)
    • glTexParameterf

      public static void glTexParameterf(int target, int pname, float param)
    • glTexParameteri

      public static void glTexParameteri(int target, int pname, int param)
    • glTexParameter

      public static void glTexParameter(int target, int pname, FloatBuffer param)
    • glTexParameter

      public static void glTexParameter(int target, int pname, IntBuffer param)
    • glTexGenf

      public static void glTexGenf(int coord, int pname, float param)
    • glTexGend

      public static void glTexGend(int coord, int pname, double param)
    • glTexGen

      public static void glTexGen(int coord, int pname, FloatBuffer params)
    • glTexGen

      public static void glTexGen(int coord, int pname, DoubleBuffer params)
    • glTexGeni

      public static void glTexGeni(int coord, int pname, int param)
    • glTexGen

      public static void glTexGen(int coord, int pname, IntBuffer params)
    • glTexEnvf

      public static void glTexEnvf(int target, int pname, float param)
    • glTexEnvi

      public static void glTexEnvi(int target, int pname, int param)
    • glTexEnv

      public static void glTexEnv(int target, int pname, FloatBuffer params)
    • glTexEnv

      public static void glTexEnv(int target, int pname, IntBuffer params)
    • glTexCoordPointer

      public static void glTexCoordPointer(int size, int stride, DoubleBuffer pointer)
    • glTexCoordPointer

      public static void glTexCoordPointer(int size, int stride, FloatBuffer pointer)
    • glTexCoordPointer

      public static void glTexCoordPointer(int size, int stride, IntBuffer pointer)
    • glTexCoordPointer

      public static void glTexCoordPointer(int size, int stride, ShortBuffer pointer)
    • glTexCoordPointer

      public static void glTexCoordPointer(int size, int type, int stride, long pointer_buffer_offset)
    • glTexCoordPointer

      public static void glTexCoordPointer(int size, int type, int stride, ByteBuffer pointer)
      Overloads glTexCoordPointer.
    • glTexCoord1f

      public static void glTexCoord1f(float s)
    • glTexCoord1d

      public static void glTexCoord1d(double s)
    • glTexCoord2f

      public static void glTexCoord2f(float s, float t)
    • glTexCoord2d

      public static void glTexCoord2d(double s, double t)
    • glTexCoord3f

      public static void glTexCoord3f(float s, float t, float r)
    • glTexCoord3d

      public static void glTexCoord3d(double s, double t, double r)
    • glTexCoord4f

      public static void glTexCoord4f(float s, float t, float r, float q)
    • glTexCoord4d

      public static void glTexCoord4d(double s, double t, double r, double q)
    • glStencilOp

      public static void glStencilOp(int fail, int zfail, int zpass)
    • glStencilMask

      public static void glStencilMask(int mask)
    • glViewport

      public static void glViewport(int x, int y, int width, int height)