Class GLUtessellatorCallbackAdapter

java.lang.Object
org.lwjgl.util.glu.GLUtessellatorCallbackAdapter
All Implemented Interfaces:
GLUtessellatorCallback

public class GLUtessellatorCallbackAdapter extends Object implements GLUtessellatorCallback
The GLUtessellatorCallbackAdapter provides a default implementation of GLUtessellatorCallback with empty callback methods. This class can be extended to provide user defined callback methods.
Author:
Eric Veach, July 1994, Java Port: Pepijn Van Eechhoudt, July 2003, Java Port: Nathan Parker Burg, August 2003
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    begin(int type)
    The begin callback method is invoked like glBegin to indicate the start of a (triangle) primitive.
    void
    beginData(int type, Object polygonData)
    The same as the begin callback method except that it takes an additional reference argument.
    void
    combine(double[] coords, Object[] data, float[] weight, Object[] outData)
    The combine callback method is called to create a new vertex when the tessellation detects an intersection, or wishes to merge features.
    void
    combineData(double[] coords, Object[] data, float[] weight, Object[] outData, Object polygonData)
    The same as the combine callback method except that it takes an additional reference argument.
    void
    edgeFlag(boolean boundaryEdge)
    The edgeFlag callback method is similar to glEdgeFlag.
    void
    edgeFlagData(boolean boundaryEdge, Object polygonData)
    The same as the edgeFlage callback method except that it takes an additional reference argument.
    void
    end()
    The end callback serves the same purpose as glEnd.
    void
    endData(Object polygonData)
    The same as the end callback method except that it takes an additional reference argument.
    void
    error(int errnum)
    The error callback method is called when an error is encountered.
    void
    errorData(int errnum, Object polygonData)
    The same as the error callback method except that it takes an additional reference argument.
    void
    vertex(Object vertexData)
    The vertex callback method is invoked between the begin and end callback methods.
    void
    vertexData(Object vertexData, Object polygonData)
    The same as the vertex callback method except that it takes an additional reference argument.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • GLUtessellatorCallbackAdapter

      public GLUtessellatorCallbackAdapter()
  • Method Details

    • begin

      public void begin(int type)
      Description copied from interface: GLUtessellatorCallback
      The begin callback method is invoked like glBegin to indicate the start of a (triangle) primitive. The method takes a single argument of type int. If the GLU_TESS_BOUNDARY_ONLY property is set to GL_FALSE, then the argument is set to either GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, or GL_TRIANGLES. If the GLU_TESS_BOUNDARY_ONLY property is set to GL_TRUE, then the argument will be set to GL_LINE_LOOP.
      Specified by:
      begin in interface GLUtessellatorCallback
      Parameters:
      type - Specifics the type of begin/end pair being defined. The following values are valid: GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES or GL_LINE_LOOP.
      See Also:
    • edgeFlag

      public void edgeFlag(boolean boundaryEdge)
      Description copied from interface: GLUtessellatorCallback
      The edgeFlag callback method is similar to glEdgeFlag. The method takes a single boolean boundaryEdge that indicates which edges lie on the polygon boundary. If the boundaryEdge is GL_TRUE, then each vertex that follows begins an edge that lies on the polygon boundary, that is, an edge that separates an interior region from an exterior one. If the boundaryEdge is GL_FALSE, then each vertex that follows begins an edge that lies in the polygon interior. The edge flag callback (if defined) is invoked before the first vertex callback.

      Since triangle fans and triangle strips do not support edge flags, the begin callback is not called with GL_TRIANGLE_FAN or GL_TRIANGLE_STRIP if a non-null edge flag callback is provided. (If the callback is initialized to null, there is no impact on performance). Instead, the fans and strips are converted to independent triangles.

      Specified by:
      edgeFlag in interface GLUtessellatorCallback
      Parameters:
      boundaryEdge - Specifics which edges lie on the polygon boundary.
      See Also:
    • vertex

      public void vertex(Object vertexData)
      Description copied from interface: GLUtessellatorCallback
      The vertex callback method is invoked between the begin and end callback methods. It is similar to glVertex3f, and it defines the vertices of the triangles created by the tessellation process. The method takes a reference as its only argument. This reference is identical to the opaque reference provided by the user when the vertex was described (see gluTessVertex).
      Specified by:
      vertex in interface GLUtessellatorCallback
      Parameters:
      vertexData - Specifics a reference to the vertices of the triangles created byt the tessellatin process.
      See Also:
    • end

      public void end()
      Description copied from interface: GLUtessellatorCallback
      The end callback serves the same purpose as glEnd. It indicates the end of a primitive and it takes no arguments.
      Specified by:
      end in interface GLUtessellatorCallback
      See Also:
    • error

      public void error(int errnum)
      Description copied from interface: GLUtessellatorCallback
      The error callback method is called when an error is encountered. The one argument is of type int; it indicates the specific error that occurred and will be set to one of GLU_TESS_MISSING_BEGIN_POLYGON, GLU_TESS_MISSING_END_POLYGON, GLU_TESS_MISSING_BEGIN_CONTOUR, GLU_TESS_MISSING_END_CONTOUR, GLU_TESS_COORD_TOO_LARGE, GLU_TESS_NEED_COMBINE_CALLBACK or GLU_OUT_OF_MEMORY. Character strings describing these errors can be retrieved with the gluErrorString call.

      The GLU library will recover from the first four errors by inserting the missing call(s). GLU_TESS_COORD_TOO_LARGE indicates that some vertex coordinate exceeded the predefined constant GLU_TESS_MAX_COORD in absolute value, and that the value has been clamped. (Coordinate values must be small enough so that two can be multiplied together without overflow.) GLU_TESS_NEED_COMBINE_CALLBACK indicates that the tessellation detected an intersection between two edges in the input data, and the GLU_TESS_COMBINE or GLU_TESS_COMBINE_DATA callback was not provided. No output is generated. GLU_OUT_OF_MEMORY indicates that there is not enough memory so no output is generated.

      Specified by:
      error in interface GLUtessellatorCallback
      Parameters:
      errnum - Specifics the error number code.
      See Also:
    • combine

      public void combine(double[] coords, Object[] data, float[] weight, Object[] outData)
      Description copied from interface: GLUtessellatorCallback
      The combine callback method is called to create a new vertex when the tessellation detects an intersection, or wishes to merge features. The method takes four arguments: an array of three elements each of type double, an array of four references, an array of four elements each of type float, and a reference to a reference.

      The vertex is defined as a linear combination of up to four existing vertices, stored in data. The coefficients of the linear combination are given by weight; these weights always add up to 1. All vertex pointers are valid even when some of the weights are 0. coords gives the location of the new vertex.

      The user must allocate another vertex, interpolate parameters using data and weight, and return the new vertex pointer in outData. This handle is supplied during rendering callbacks. The user is responsible for freeing the memory some time after gluTessEndPolygon is called.

      For example, if the polygon lies in an arbitrary plane in 3-space, and a color is associated with each vertex, the GLU_TESS_COMBINE callback might look like this:

             void myCombine(double[] coords, Object[] data,
                            float[] weight, Object[] outData)
             {
                MyVertex newVertex = new MyVertex();
    
                newVertex.x = coords[0];
                newVertex.y = coords[1];
                newVertex.z = coords[2];
                newVertex.r = weight[0]*data[0].r +
                              weight[1]*data[1].r +
                              weight[2]*data[2].r +
                              weight[3]*data[3].r;
                newVertex.g = weight[0]*data[0].g +
                              weight[1]*data[1].g +
                              weight[2]*data[2].g +
                              weight[3]*data[3].g;
                newVertex.b = weight[0]*data[0].b +
                              weight[1]*data[1].b +
                              weight[2]*data[2].b +
                              weight[3]*data[3].b;
                newVertex.a = weight[0]*data[0].a +
                              weight[1]*data[1].a +
                              weight[2]*data[2].a +
                              weight[3]*data[3].a;
                outData = newVertex;
             }